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General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:19:00 -
[1]
Edited by: General Apocalypse on 30/07/2007 16:24:11 Ok NOS crying babys you won you got the nos on under the nerfbat but this kind of nerf is not good at all pls for the love of [pink]Eris[pink] let US force CCP to use any other nerf but this one.
Staking nerf, nos slots , sig radius based , but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
So join me SAY NO to the current NOS change
http://oldforums.eveonline.com/?a=topic&threadID=566322Say NO to the NOS change[ |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:26:00 -
[2]
Originally by: Asestorian I disagree. Say YES to the NOS change 
You'll still get onwned by the Domi sily same goes for pilgrim/curse only in their case it will take more to own you .
http://oldforums.eveonline.com/?a=topic&threadID=566322Say NO to the NOS change[ |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:34:00 -
[3]
Originally by: Naughty Boy Edited by: Naughty Boy on 30/07/2007 16:31:06
Originally by: General Apocalypse Ok NOS crying babys you won
Yes, and apparently you are turning into a crybaby yourself :)
NB.
Oh the flame it burns . Not  
You stoped talking ever since Sarmaul got banned try to get a crusader killed on the Test Server try it at FFA 3 and see how the NOS nerf works and also TEST the Dominix and see that this nerf failed it's purpose
http://oldforums.eveonline.com/?a=topic&threadID=566322Say NO to the NOS change[ |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:39:00 -
[4]
The main problem is that this change fails it's target the NOS Dominix i'm not shure about the curse/pilgrim but the things that get buffed way to much are ceptors and captals 
Say NO to the NOS nerf |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:43:00 -
[5]
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
Unfortunatly they can only prey on slower ceptors top of the line crows and crusaders will only wave at them .
Go try it and don't fit any drone related upgrades
Say NO to the NOS nerf |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:51:00 -
[6]
Originally by: Deschenus Maximus
Originally by: welsh wizard Edited by: welsh wizard on 30/07/2007 16:26:20 Aye, I think a few people are throwing the towel in before they've worked out how exactly this will effect the Curse/Pilgrim.
It's going to make cap management more difficult (no more activating all your modules and waiting for the enemy to die). On the plus side this will alow the Curse/Pilgrim to effectively kill their opponent faster than with an all nos setup.
It's going to be about finding the right balance between nos and neuts and knowing how and when to use them.
I think the new changes are great because currently flying the Amarr recons is less complicated than flying missile boats. I would still like to see dampeners nerfed on ships without bonuses however.
QFT. What I'm thinking: 1) Nos possibly no longer on auto-repeat 2) Switch out a few nos for neuts 3) Orbit with everything on except the nos. When your cap reaches really low levels, activate the nos, and activate the neut intermitently to ensure your cap stays relatively low. If the enemy tries to rep, he will be putting the nails in his cap's coffin.
Not I-Win anymore, but nothing should be I-Win.
Still, had I known of this in advance, I probably would not have trained for the Curse, as Amarr laser points might actually be useable for solo again.
Welcome to I-Win Interceptor/Vagabond Online
Say NO to the NOS nerf |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 17:00:00 -
[7]
Originally by: Kagura Nikon
Originally by: Lithel Pilgrim, curse bhaalgorn = Now useless garbage.
why people cannot understand that "not nber" does nto equal to "garbage"? They won be solo wtf machines, but several times CCP said that the idea of game didn't involved solo WTF machines...
Vagabond / Interceptors gangs (if the NOS change gets trough)
Say NO to the NOS nerf |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 17:01:00 -
[8]
Originally by: Santa Anna
Originally by: General Apocalypse
Welcome to I-Win Interceptor/Vagabond Online
You could use a Huginn, or a destroyer, or an AF.
You might have to change the composition of your gangs to deal with the fact that nos is no longer an automatic win module in small-scale/solo pvp.
Hugin yes , all the other do some kills yoursef then post
Say NO to the NOS nerf |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 17:31:00 -
[9]
Originally by: Kagura Nikon
Originally by: General Apocalypse
Originally by: Kagura Nikon
Originally by: Lithel Pilgrim, curse bhaalgorn = Now useless garbage.
why people cannot understand that "not nber" does nto equal to "garbage"? They won be solo wtf machines, but several times CCP said that the idea of game didn't involved solo WTF machines...
Vagabond / Interceptors gangs (if the NOS change gets trough)
how does a GANG of vagabons or inties qualify as SOLO ship? or you don know the meaning of solo?
For god sake, if you fear inties so much fit a single Large neut. Stop crying, the change will be minimal to all but ships that go all NOS to break enemy tank.
Do you even have a brain or you lost it ? Vaga is a solopwnmobile stupid same goes for mach
Say NO to the NOS nerf |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 17:43:00 -
[10]
Edited by: General Apocalypse on 30/07/2007 17:43:28 For ppl that don't get it why this NOS change is very bad pls read this
Fast Ships - Interceptors and Nano-setups will become more prevelent due to these changes. I expect to see the Vegabond become a very common ship (already is) and lots of people flying in interceptor packs.
So what will hapend whit ships that can't keep up Deimos, Myrm , Drake , Megatron , Abaddon , Zealot , Munnin Die due to the fact that they can't kill a speed tank now NOS proof  
Say NO to the NOS nerf |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.31 07:16:00 -
[11]
Originally by: Kagura Nikon
Originally by: General Apocalypse Edited by: General Apocalypse on 30/07/2007 17:43:28 For ppl that don't get it why this NOS change is very bad pls read this
Fast Ships - Interceptors and Nano-setups will become more prevelent due to these changes. I expect to see the Vegabond become a very common ship (already is) and lots of people flying in interceptor packs.
So what will hapend whit ships that can't keep up Deimos, Myrm , Drake , Megatron , Abaddon , Zealot , Munnin Die due to the fact that they can't kill a speed tank now NOS proof  
lol you descredited yourself... putting munin as a ship that fear inties. It will pop several inties far before they reach the munin.
And i don see why a quite superior squad of inties should not be a very powerfull force.
Overload web and you have range to keep 8/10 inties out of their weapons range. If they are too many.. so bad, bring friends.
Or use the new marvelous khanid dictor to pulverize the inties.
The amount of carebear stupidity you have is realy huge . We're not talking fleet warfare here the T2 BS is gonna be king no matter what you do but small gangs (read up to 10 ppl). And we're not talking idiots that fly an inty at 2km/s .
We're talking ppl that can take and inty at over 7 km/s easy (claymore gang mods ftw). And the distance of the targets is gonna be gate range max. 20 KM . Try flying some ships and killing stuff whit them whiout being in a fleet.
Say NO to the NOS nerf |
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